![]() ![]() PoE's plot and setting are also a lot more grimdark and depressing, while Deadfire has a good bit more cheer to it and a sense of adventure. All the extra flavor text that's present in dialogues is delivered at the end after the VO portion is finished and the next VO part doesn't start until you hit continue. PoE also had this issue of throwing in flavor text in the middle of convos that broke up the flow, especially when it was voiced, but Deadfire doesn't do that. That it is all VO'd helps a ton, but it's delivered in much smaller chunks than PoE. Dialogue in Deadfire is a lot more punchy in how it's written and the way that it is presented is a lot more accommodating too. Another thing of note is that PoE was extremely verbose, often far too much for most people's liking. Again Combat overall is vastly improved, refined and streamlined while providing a great deal more options. There is a great deal more freedom to where you can go, what you can do and when in Deadfire that wasn't available in PoE. PoE was very linear, while Deadfire is much more open world-ish.
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